Spoiler season for MTG Marvel Super Heroes is officially live — and after the first wave of reveals this week, it is safe to say this set is going to be one of the most discussed Magic releases in years. With the full set dropping June 26, 2026 (Arena and MTGO get it June 23, Prerelease runs June 19-25), Wizards is rolling out cards through special edition comic books, official previews, and Mark Rosewater teasers that have the entire community talking.
Here is every card revealed as of May 28, 2026 — plus a full breakdown of the new mechanics, Commander precon details, and the teaser hints that have us most excited.
New and Returning Mechanics
Plan — The headline new mechanic. Plans are a new enchantment subtype that gain Plan Counters as you complete specific in-game actions — like casting a Villain or attacking with a Hero. Once fully executed, you sacrifice it for a powerful payoff. The first confirmed Plan card is Doom Reigns Supreme, featured in Doctor Doom’s commander deck. Think of Plans as a flavor-forward version of Sagas with conditional progression instead of chapter triggers.
Power-Up — A new activated ability that costs less mana if the creature entered the battlefield this turn. Rewards aggressive Hero plays and tempo-heavy sequences. Quicksilver, Brash Blur is the showcase card for this mechanic.
Shield Counters — Returning from Kamigawa: Neon Dynasty. When a creature with a Shield Counter would be destroyed or receive damage, the counter is removed instead. Thematically perfect for Captain America. Expect heavy representation in the Avengers Assemble Commander precon.
Boast — Returning from Kaldheim. Activate once per turn when the creature attacks. Baron Helmut Zemo is confirmed with this mechanic, rewarding constant aggression.
Transform — Double-faced cards showing hero transformations. Bruce Banner flips into The Incredible Hulk in red/green, with the trigger condition still being fully spoiled.
Sagas — Multi-chapter enchantments capturing iconic comic storylines. World War Hulk is the confirmed Saga so far, covering Hulk’s return to Earth.
Lair (Returning Land Subtype) — MaRo confirmed a land subtype last seen in Standard over two decades ago is returning. All evidence points to Lair from Planeshift (2001). What the new Marvel Lairs do is still unknown — but this is not a tease Wizards makes lightly.
Every Card Revealed — Week 1
Wolverine, Fierce Fighter

Stats: 3/5, Haste. Fights a creature on ETB. Features a unique regeneration clause — all damage previously dealt to Wolverine is effectively healed, meaning he can only be killed by lethal damage in a single hit. This models his healing factor accurately in Magic rules terms and makes him extremely difficult to remove through chip damage.
Verdict: Strong rate. A 3/5 Haste that fights on ETB clears most relevant creatures at 3 toughness or less. The regeneration clause pushes this into Commander staple territory — expect him to see play for years.
Hit-Monkey

Keywords: Uncounterable, Reach, Vigilance, Deathtouch, Haste, Hexproof. Six keywords including the two that matter most — uncounterable and hexproof — make Hit-Monkey essentially impossible to interact with fairly. This is the Questing Beast of Marvel Super Heroes, and the Commander community has already started arguing about whether he belongs at casual tables.
Verdict: He may be banned in Commander within months. Or he becomes the most popular casual card of 2026. Probably both, at different tables.
Captain America, Super-Soldier

Mechanic: Shield Counters. The face commander of Avengers Assemble (white/blue/red). Captain America using Shield Counters is thematically exact — the vibranium shield absorbs damage, and the mechanic models it correctly. Full stats not yet confirmed but he leads a Hero/Equipment-focused deck.
Bruce Banner / The Incredible Hulk

Type: Double-faced Transform card, red/green. The flip trigger — presumably a rage or damage threshold — has not been fully revealed. The Incredible Hulk side is expected to be a massive green creature with scaling power. One of the most anticipated designs in the entire set.
Namor the Sub-Mariner

Confirmed revealed and fitting into a significant Atlantean sub-theme. The reprints of Harbinger of the Seas and Lord of Atlantis in the main set bonus sheet signal robust Merfolk/Atlantean tribal support. Namor is likely blue-green with Islandwalk synergies.
Attuma, Atlantean Warlord

Namor’s recurring villain and the Atlantean counterpart to the hero package. With Lord of Atlantis and Harbinger of the Seas confirmed as bonus sheet reprints, Attuma completes a full tribal package for Merfolk and Atlantean decks.
Doctor Doom / Doom Reigns Supreme

Commander: Doctor Doom, King of Latveria (Doom Prevails precon, blue/black/red). Theme: Connive and life drain. Doom’s Plan card — Doom Reigns Supreme — is the new mechanic’s flagship. Connive (loot plus put a +1/+1 counter on a creature if you discard a nonland) combined with the Plan payoff creates a genuinely complex, rewarding play pattern that feels exactly like Doom scheming from his throne.
Baron Helmut Zemo

Mechanic: Boast. Zemo rewards constant attacking — Boast triggers when the creature attacks, making him a villain who pushes the entire board toward aggression. Expect a politically interesting Commander card that punishes passive play.
Super-Skrull

The Skrull who absorbed the powers of all four Fantastic Four members. His card almost certainly grants abilities from other creatures you control — or copies abilities — making him one of the more mechanically interesting designs in the set. Very high Commander potential.
Quicksilver, Brash Blur

Mechanic: Power-Up. The showcase card for the new mechanic. Quicksilver entering and immediately Power-Upping for reduced cost fits the character’s speed theme — he acts before opponents can respond. Expected to be low mana cost with haste.
Moon Girl and Devil Dinosaur

The 9-year-old super-genius and her time-displaced T-Rex partner. Likely red-green with synergies between spells and combat damage. High casual appeal and strong Commander build-around potential for dinosaur and spellslinger decks simultaneously.
The Vision

The synthezoid Avenger is confirmed. His density-shifting abilities likely translate to phasing or protection mechanics. White-blue color identity fits the Avengers Assemble precon. Full stats pending.
The Sentry, Golden Guardian

Arguably the most powerful Avenger at his peak. His dual nature with The Void — a dark counterpart — makes him a natural double-faced card candidate. One of the most anticipated full reveals still coming in spoiler season.
Lucky the Pizza Dog

Stats: 2/2 Dog, generates Food tokens. Revealed by Kevin Smith via a variant comic book cover. Lucky (also known as Arrow) is Hawkeye’s one-eyed rescue dog, and his Food token generation fits the character’s wholesome “just a regular dog in a world of heroes” energy perfectly. Expect this to be the top-selling single for casual players and dog owners alike.
The Mind Stone

An Infinity Stone artifact. If all six Infinity Stones form a cycle in this set — Mind, Space, Reality, Power, Time, Soul — assembling them could be a major payoff or win condition. This is one of the most compelling design spaces in any Universes Beyond set to date, and confirming one Stone essentially confirms all six are coming.
Dark Ritual (Reprint with Alternate Art)

One black mana producing three black mana, now with Marvel alternate art. This accelerates any black strategy dramatically and will be in demand from Legacy players who want the new version alongside Commander players who need acceleration. Additional confirmed bonus sheet reprints: Ephemerate, Dig Through Time, Harbinger of the Seas, Lord of Atlantis.
Keep Reading: MTG Universes Beyond: Every Crossover Set Ranked · MTG Marvel Super Heroes Cards Ranked
The Four Commander Precons
Four Commander decks release June 26 alongside the main set. Each contains 100 cards (30 new, 70 reprints), one foil borderless commander, and 10 double-sided tokens. Bundle: $299.96.
Avengers Assemble (White/Blue/Red) — Captain America, Team Leader
Equipment and Counters, Heroes tribal. The most broadly appealing precon — Jeskai colors with Shield Counters, buff effects, and Hero synergies. The deck for players who want to assemble a team and swing hard.
The Fantastic Four (White/Blue/Red/Green) — Invisible Woman, Mister Fantastic, Human Torch, or The Thing
Noncreature spells matter, protection. The only four-color precon with five total commander options. The most complex and flexible precon — for experienced players who want a different game every time.
Wakanda Forever (White/Green) — T’Challa, the Black Panther
Monarch mechanic, Vibranium artifacts. T’Challa as King using the Monarch mechanic — where the Monarch player draws extra cards but must defend the title through combat — is a brilliantly thematic design. Strong political gameplay at the table.
Doom Prevails (Blue/Black/Red) — Doctor Doom, King of Latveria
Connive, life drain, Plan mechanic. The most sinister deck and likely the most powerful. Grixis Connive strategies draw cards and shrink threats while Doom’s Plans build toward devastating payoffs. The precon for patient, scheming players who want to win on their own terms.
MaRo Teasers: What Is Still Coming
“Ward — Get 5 Poison Counters” — The most alarming teaser of spoiler season so far. Forcing an opponent to take five poison counters to target a card means two targeting attempts removes them from the game in Commander (10 poison counter rule). This might be the most controversial card in the set before it is even revealed.
Creature type “Dragon Cat Dog Bird Frog Hero” — The Pet Avengers. Lockjaw’s team of animal heroes from Marvel comics — including Throg (Thor as a frog, a genuine Marvel character), Hairball, Redwing, and others — getting a single Magic card is an extraordinary amount of fun compressed into one line of text.
Creature type “Gamma Doctor Hero” — Almost certainly Doc Samson, the gamma-irradiated psychiatrist. Gamma plus Doctor plus Hero opens interesting tribal synergies.
Creature type “Alien Dragon Villain” — Fin Fang Foom. The giant alien dragon who has battled Iron Man since 1961 is finally getting his Magic card. An Alien Dragon Villain checks so many tribal boxes simultaneously that this will slot into multiple Commander decks the moment it releases.
Early Cards to Watch
Hit-Monkey — Six keywords including hexproof and uncounterable. This card does whatever it wants and opponents can only watch. Demand will be enormous.
Wolverine, Fierce Fighter — Strong rate, regeneration clause, fight on ETB. The kind of card that ends up in green Commander decks for a decade.
The Infinity Stones cycle — If assembling all six creates a win condition, the entire cycle becomes chase territory. Watch the Mind Stone reveal carefully for assembly payoff text.
Fin Fang Foom (teased) — When an Alien Dragon Villain appears, it will generate enormous hype. Book it as a future Commander staple before it is even shown.
Week 1 Verdict
One week into spoiler season and MTG Marvel Super Heroes is already delivering exactly what the most optimistic fans hoped for. The mechanics are thematically tight, the card designs are genuinely playable rather than pure fan service, and the teasers suggest the best reveals are still ahead. Full spoiler season kicks off in early June, with the complete card gallery expected around June 16. Between now and then, the Infinity Stones cycle, Fin Fang Foom, Thor Odinson, Iron Man, and whatever has Ward — Get 5 Poison Counters are all still waiting to be unveiled.
Prerelease: June 19-25 at your local game store. Set release: June 26, 2026. This one is going to be loud.
Keep Reading: MTG Universes Beyond: Every Crossover Set Ranked · Budget Commander Decks Under $100
TCGPlayer has the best prices on Magic, Pokemon, Dragon Ball, and Riftbound singles — with seller ratings and buyer protection.








