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MTG Marvel Super Heroes: Official Spoilers — Thanos, Double-Faced Iron Man, Scarlet Witch & More

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Official spoiler season for MTG: Marvel Super Heroes has launched, and Wizards delivered one of the biggest reveal waves in Universes Beyond history. Thanos. A double-faced Iron Man. The Scarlet Witch cutting your biggest spells to near-free. Monica Rambeau becoming an indestructible hexproof threat. Here is every major card from the official reveal wave, with full card text and our analysis of what each one does in play.

The full set releases June 26, 2026. Prerelease: June 19–25 at your local game store. Catch up on earlier spoilers here.


Thanos, the Mad Titan — All Six Colors, Deathtouch, Lifelink

4/4 Legendary Creature — Eternal Villain · Deathtouch, Lifelink

Power-Up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality.

Thanos, the Mad Titan — MTG Marvel Super Heroes card

Thanos is the set’s marquee villain and his card reflects that scope. A 4/4 with deathtouch and lifelink is already an efficient body. His Power-Up ability costs one mana of every color — the full Infinity Gauntlet cost — to place two +1/+1 counters on him and then destroy every other creature whose mana value is either odd or even. Your choice.

In Commander, this is a selective board wipe attached to a creature that grows each time you use it. One activation clears half the board. Two activations clear the other half. Thanos becomes an 8/8 or larger while doing it. The six-color mana cost is the intended barrier — and in five-color or Sliver Queen-style Commander decks, that barrier is trivially cleared. Expect Thanos as Commander to be a high-power, heavily-brewed staple from release day.


Tony Stark // The Invincible Iron Man — Double-Faced Engineer to Armor

Front — Tony Stark: 1/3 Legendary Creature — Human Artificer Hero

Tony Stark: {1}, {T}: Look at the top four cards of your library. You may reveal an artifact and put it into your hand. Put the rest on the bottom in random order. {4}{U}{R}: Transform Tony Stark. Sorcery speed only.

Back — The Invincible Iron Man: Legendary Artifact Creature — Human Hero · Flying, Haste

The Invincible Iron Man: At the beginning of combat on your turn, create a [artifact token] and it becomes equipped to Iron Man until end of turn (additional text being confirmed in final card printing).

Tony Stark (front)

Tony Stark — front face

The Invincible Iron Man (transformed)

The Invincible Iron Man — transformed face

This is the double-faced card the Iron Man character deserves. Tony Stark on the front is a low-cost artifact tutor who digs four cards deep every turn for {1} — consistent, efficient, and exactly what artifact Commander decks want from a two-drop. After sufficient mana investment, he armors up and transforms: The Invincible Iron Man gains flying and haste, ready to attack the turn he arrives.

Running Tony Stark as your Commander gives you an artifact-filtering engine from turn two that eventually becomes an aggressive, evasive threat. The investment to transform ({4}{U}{R}) is significant but achievable in the mid-game. Both sides of this card justify a dedicated artifact Commander build.

Keep Reading: MTG Marvel Commander Decks Guide · Week 3 Spoilers: Iron Man, Thor & Teamwork · Build Your First Commander Deck


The Scarlet Witch — Your Biggest Spells Just Got Cheaper

2/3 Legendary Creature — Mutant Warlock Hero

Ability: Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch’s power.

The Scarlet Witch — MTG Marvel Super Heroes card

Wanda’s card is elegant and correctly alarming. At base she’s a 2/3, reducing your instants and sorceries with mana value 4 or greater by 2. That’s already meaningful — a four-mana spell becomes two, a seven-mana spell becomes five. Stack any power-boosting effect and she starts making your most powerful spells approach free.

In Commander, the Scarlet Witch signals an entire deck archetype: high-mana-value instants and sorceries — X-spells, finishers, mass draw effects — all discounted proportional to how powerful Wanda has become. She wants to be protected and grown. Any opponent with sense will answer her immediately, which means she draws removal off your best spells. In a spellslinger Commander deck, she is the best card in the set for her strategy.


Monica Rambeau // Photon, Living Light — Hexproof Team Pump

Front — Monica Rambeau: 3/3 Legendary Creature — Human Hero · Flying, Prowess

Monica: {2}{R}{W}{W}: Transform Monica Rambeau. Sorcery speed only.

Back — Photon, Living Light: Legendary Creature — Elemental Hero · Flying, Hexproof, Prowess

Photon: Whenever you cast a noncreature spell, put a +1/+1 counter on each other creature you control.

Monica Rambeau (front)

Monica Rambeau — front face

Photon, Living Light (transformed)

Photon, Living Light — transformed face

Monica as a 3/3 flyer with prowess is a solid threat on her own — growing through each spell cast and presenting consistent evasive pressure. After investing {2}{R}{W}{W}, she transforms into Photon: hexproof is added, making her untargetable, and her prowess trigger now distributes +1/+1 counters to every other creature you control instead of just herself.

This is the go-wide payoff in the Avengers Assemble precon. Build a board of Heroes, transform Monica, and every noncreature spell you cast — a counterspell, a pump, a removal spell — grows every creature by one. The hexproof on Photon means she can’t be answered through targeted removal, which makes her effectively indestructible outside board wipes. The combination of evasion, team pump, and protection makes Photon one of the most complete threats in the set.


Thor, God of Thunder — Graveyard Reach and Spell Damage

5/5 Legendary Creature — God Warrior Hero · Flying

Abilities: When Thor enters, exile target Equipment, instant, or sorcery from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage to a target.

Thor, God of Thunder — MTG Marvel Super Heroes card

Note: this is a distinct card from Thor Odinson (revealed in Week 3 with double prowess). Thor, God of Thunder is a 5/5 flyer with two meaningful abilities: an ETB that exiles a card from your graveyard — Equipment, instant, or sorcery — and lets you cast it until end of your next turn, and a spell trigger that deals damage whenever you cast a noncreature spell.

The ETB recursion is powerful: replay your best instant from a prior turn, recover a destroyed piece of Equipment, cast a finisher from the graveyard without paying full price. The spell trigger scales — in a deck built around instants and sorceries, Thor pings for meaningful damage every time you interact. Running both Thor cards (Odinson as Commander, God of Thunder in the 99) in the same spellslinger deck creates a deeply synergistic threat package.


Mjölnir, Hammer of Thor — Doubles Damage for the Worthy

Legendary Artifact — Equipment

Abilities: When Mjölnir enters, it deals 4 damage to up to one target creature. Double all damage equipped creature would deal. Equip Worthy {1}. (A creature is worthy if it’s a legendary non-Villain that’s red or meets other specified criteria.)

Mjolnir, Hammer of Thor — MTG Marvel Super Heroes card

Mjölnir introduces Equip Worthy — a new keyword where only worthy creatures (legendary non-Villains meeting color criteria) can equip this weapon, for just {1}. Non-worthy creatures cannot pick it up at all.

For worthy creatures, the reward is doubling all combat damage dealt. A 5/5 Thor equipped with Mjölnir deals 10 combat damage. The 4-damage ETB trigger clears most relevant blockers on arrival. Stack Mjölnir with Captain Marvel’s lifelink and you’re gaining 10+ life in one swing. This is the centerpiece Equipment the Avengers Assemble Commander precon was designed around, and it will see play in any red-touching legendary-creature Commander deck from release day forward.


Captain Marvel, Earth’s Protector — Flash Threat That Becomes Indestructible

5/4 Legendary Creature — Human Kree Hero · Flash, Flying, Lifelink

Power-Up: {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Discounted if she entered this turn.)

Captain Marvel, Earth's Protector — MTG Marvel Super Heroes card

Captain Marvel is a 5/4 with flash, flying, and lifelink — three keywords that individually justify inclusion and together make her a premier threat. Flash lets her ambush attackers or drop at instant speed during an opponent’s end step to attack immediately. Flying creates evasive damage. Lifelink means every swing gains life proportional to her power.

Her Power-Up ability — discounted the turn she enters — adds a +1/+1 counter and an indestructible counter. A 6/5 indestructible lifelinker with flying survives board wipes, laughs at single target removal, and generates life advantages that compound over time. This is the strongest rate card in the Avengers Assemble precon and one of the strongest white creatures in the entire set.


Loki, God of Mischief — Every Targeted Ability Draws a Card

2/1 Legendary Creature — God Sorcerer Villain

Ability: Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.

Loki, God of Mischief — MTG Marvel Super Heroes card

Loki is a 2/1 for a low cost whose ability is deceptively simple: any targeted ability you control that targets anything draws you a card. Once per turn. He’s cheap enough to land early and starts generating value the turn he enters.

In Commander, this triggers on your own creatures’ activated abilities, on removal spells, on counterspells, on combat tricks — any ability pointing at any target draws a card. In Doom Prevails’ connive-and-control shell, Loki generates a free card every single interaction. In a more controlling Commander build, he effectively cycles a card per turn for free off your normal gameplay. The once-per-turn clause stops him from being broken, but a 2-mana card that replaces itself in hand every turn is exactly the kind of low-cost value engine every black Commander deck wants.


What’s Still Coming

This wave is substantial but the full set has more major reveals ahead. Still unrevealed: the complete Infinity Stones cycle and their assembly payoff, Fin Fang Foom (confirmed via MaRo teasers as “Alien Dragon Villain”), the card with “Ward — Get 5 Poison Counters,” the Pet Avengers card with the “Dragon Cat Dog Bird Frog Hero” creature type, complete precon decklists, and the full 13-card bonus sheet. Full spoiler season runs through mid-June.

We will cover every significant reveal as it drops. View our full Week 1 breakdown for mechanics and earlier cards.

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