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10 New Marvel MTG Cards That Make Awesome Commanders

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With Magic: The Gathering | Marvel Super Heroes hitting MTG Arena on June 23, 2026, the card pool for Marvel-flavored Commander decks just exploded. Beyond the obvious all-stars, this set is packed with legendaries that practically beg to be built around — villains, heroes, and cosmic horrors with abilities that lend themselves to genuinely fun, thematic 99-card decks. Here are ten of the best new Marvel legendaries to consider as your next Commander, and why each one makes for a memorable build.

10 Marvel Legendaries Worth Building Around

Ultron, Unlimited
Ultron, Unlimited
Ultron the Annihilator
Ultron the Annihilator
Iron Man, Tony Stark
Iron Man, Tony Stark
Molecule Man
Molecule Man
Kang the Conqueror
Kang the Conqueror
Daredevil, Fearless Fighter
Daredevil, Fearless Fighter
Galactus, Devourer of Worlds
Galactus, Devourer of Worlds
Thanos, Death's Consort
Thanos, Death’s Consort
The Vision and Scarlet Witch
The Vision and Scarlet Witch
Spider-Rex, Daring Dino
Spider-Rex, Daring Dino

Ultron, Unlimited

A 3-mana flying robot that connives every time it attacks, and rewards every other creature on your side that connives by letting you pay {1} to spit out a 2/2 Robot Villain token. Ultron, Unlimited is the perfect commander for a Dimir (black-blue) “connive matters” deck — every attack filters your draws, fills your graveyard for reanimator shenanigans, and slowly builds an unstoppable robot army. It’s aggressive, card-advantage-positive, and snowballs hard once you have a couple of connive triggers online.

Ultron the Annihilator

The mono-black big brother to Ultron, Unlimited, this version makes a 2/2 Robot Villain token the moment it enters AND every time it attacks, then punishes opponents with drain triggers whenever any artifact (yours or theirs) hits a graveyard. That makes it a natural commander for an artifact-sacrifice “aristocrats” deck — fill the board with disposable Robot tokens, sac them to value engines, and watch your opponents bleed out one life point at a time while you build an army of killer robots.

Iron Man, Tony Stark

A mono-red flying beater that pumps your whole attacking team and creates a 2/1 flying Robot Hero token every time you cast a red spell. This is the dream commander for a red spellslinger-aggro deck — pile in cheap burn spells and instants, watch the Iron Legion assemble token by token, and swing in with a team that’s all getting bigger thanks to the attack-trigger buff. It’s a deck that feels exactly like Tony Stark building suits on the fly mid-battle.

Molecule Man

Colorless and bizarre — Molecule Man gives every nonland card in your hand miracle {0}, meaning the first card you draw each turn can often be cast for free the instant you draw it. Pair him with extra-draw effects and card-advantage engines and you can chain together free spells turn after turn. As a commander he’s a build-around for any deck that wants to flood the board with “free” plays, and he slots into literally any color identity since he produces no colored mana symbols himself.

Kang the Conqueror

A mono-blue flyer with a repeatable “Power-up” ability: pay {5}{U}{U}{U} to put a +1/+1 counter on Kang and take an extra turn. Each power-up ability can only be used once per game, but stacking several extra turns in a row is exactly the kind of absurd, game-warping play pattern Kang’s comic-book time-travel shtick is built for. He’s the ideal commander for a ramp-heavy blue deck that wants to chain extra turns into a final overwhelming combo finish.

Daredevil, Fearless Fighter

A mono-red commander built entirely around taking damage on purpose. Whenever a source you control deals damage to you, Daredevil mirrors that damage straight to an opponent — and whenever he attacks, he exiles the top card of your library, deals you damage equal to its mana value, and lets you play that card. That makes him the perfect face for a “pain deck” full of fetch lands, painlands, and self-damage effects: every point of life you lose becomes both a hit to your opponent and a free card off the top of your library. It’s a deck that turns Daredevil’s “gets hurt, keeps fighting” comic identity into a genuinely powerful card-advantage engine.

Galactus, Devourer of Worlds

The biggest, most dramatic card on this list: a colorless 10-mana flying, trampling, indestructible Elder Alien that exiles a permanent the moment it enters, and forces itself to attack whoever has the most life — unless you control Silver Surfer, Galactus’s Herald. Building around Galactus means a ramp-heavy colorless or artifact deck whose entire game plan is “survive to turn 10, then end the game in two attacks.” Including Silver Surfer turns Galactus from a chaotic wildcard into a precision finisher, which is a fun deckbuilding puzzle in its own right.

Thanos, Death’s Consort

A lifelink creature that grows a +1/+1 counter every time ANY creature dies — yours, an opponent’s, doesn’t matter. That makes Thanos a natural commander for a black “edict and board wipe” deck: every Doom Blade, every wrath effect, every combat death feeds Thanos directly, and the lifelink keeps you comfortably ahead on life total even as the battlefield turns into a graveyard. It’s a deck that actively wants chaos and mass death on the board — extremely on-brand for the Mad Titan.

The Vision and Scarlet Witch

A mono-red flying artifact creature that adds {R} and grows a +1/+1 counter every time you cast a spell. This is a pure spellslinger payoff — every cheap burn spell or cantrip you fire off both ramps you toward your next spell AND makes Vision bigger, creating a snowballing mana-positive loop. As a commander, it rewards decks built around a dense low-curve spell package, turning a swarm of small spells into one enormous flying threat.

Spider-Rex, Daring Dino

The most purely “fun” card on this list — a mono-green Spider-Dinosaur Hero with reach, trample, and Ward {2}. There’s no complicated engine here, just a sturdy, hard-to-remove beater that’s begging to be the face of a big-creature stompy deck. As a commander, Spider-Rex is perfect for newer players or anyone who wants a low-complexity, high-silliness deck — load up on dinosaurs, giant green creatures, and trample-enablers, and let a spider-dinosaur with ward smash through every blocker in sight.

Keep Reading: MTG Marvel Super Heroes: Best Budget Commander Upgrades Under $30 · MTG Marvel Super Heroes Is Coming to MTG Arena: What to Know

Final Verdict

What makes this batch of legendaries so exciting isn’t just the Marvel flavor — it’s how cleanly each card’s mechanics map onto a distinct, satisfying archetype. Whether you want the chaotic robot swarm of the two Ultrons, the spellslinger snowball of Vision and Scarlet Witch, or the pure stompy joy of Spider-Rex, there’s a Commander deck here for every kind of player. With Marvel Super Heroes landing on Arena June 23 and paper product already rolling out, now’s the time to start planning your next 99.

Keep Reading: MTG Marvel Super Heroes Plans Mechanic Explained

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